Last pair of eyes on source text One pun to rule them all Developers should see each of their translators as an extra pair of—extremely picky—eyes. During the translation process, not only do they read the source text, but they analyse each sentence carefully. They have to get the meaning absolutely right. Is there a […]


When tasked with the translation of a game, in the best-case scenario, the translator will receive a build of the game, along with screenshots of the screens that are difficult to reach – like error messages or strings that appear after several hours of gameplay. But what if this is not the case? Will this […]