I recently had the opportunity to sit on the jury at a game translation competition. At the end of the text file was the string: [“WIP”, “WIP”], One team decided to leave the string in English because “we played the entire game and this string doesn’t appear in the game”. These days, when we […]
When tasked with the translation of a game, in the best-case scenario, the translator will receive a build of the game, along with screenshots of the screens that are difficult to reach – like error messages or strings that appear after several hours of gameplay. But what if this is not the case? Will this […]
These days, everyone is talking about DeepL as being revolutionary for the world of machine translation (MT) with an output of far higher quality than what you get with Google Translate. I put DeepL to the test on various kinds of texts and I have to admit that it is indeed much better than Google […]
I used to be very reluctant to try new tools for my business. My point of view was that I had my tools for translation, review, time tracking and management, as well as tried and tested processes. Everything worked smoothly. Or maybe I didn’t even have a tool for a given task but was perfectly […]
While translating words that have a direct equivalent in the dictionary is already a pretty complex task that involves choosing among synonyms and paraphrasing the word that will perfectly match the tone and meaning of the source, what about neologisms? Games are peppered with original places, items and character names. So, what should the translator […]
This article was originally published as a guest post on Marianna’s blog (1Up translations) and is the French counterpart to her article about German translation, that was also published here “Accents and Dialects in Games—Yay or Nay?”. In video games, we get to meet characters who are larger than life, caricatures of real people. They dress in a […]